#7: Scythe: The Wind Gambit and Campaigns

Mark and Walker discuss many things Stonemaier games, and ask the rhetorical question: why does everything gotta have a campaign? They then try to answer that question, because they don't know what rhetorical means. Games Played Last Week:1:35 -Monikers (Alex Hague & Justin Vickers, Palm Court, 2015)2:16 -One Night Ultimate Werewolf (Ted Alspach & Akihisa Okui, Bezier Games, 2014)4:10 -Pandemic Legacy Season 2 (Rob Daviau & Matt Leacock, Z-Man, 2017)5:40 -Charterstone (Jamey Stegmaier, Stonemaier Games, 2017)9:04 -Sakura Arms (Baka Fire, AEG, 2017)11:47 -Alien Artifacts (Marcin Senior Ropka & Viola Kijowska, Portal, 2017)13:56 -El Grande (Wolfgang Kramer & Richard Ulrich, Hans im Gluck, 1995)16:26 -Antiquity (Joroen Doumen & Joris Wiersinga, Splotter, 2004)News (and why it doesn’t matter): 21:13 Next and possibly final expansion for Scythe announced25:20 Seal Team Flix coming from WizKids26:27 Carnival Zombie 2nd Edition coming to Kickstarter27:24 Don Eskidge’s next game will be Black Hole Council28:49 Mantic Games will release Hellboy: The Board Game30:01 Feature Game: Scythe: The Wind Gambit44:56 Topic: Campaigns Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.com/privacy

Om Podcasten

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.