Early Computer Game Platforms: The Trinity, and The Disciples

TCW Podcast Episode 016 - Early Computer Game Platforms: The Trinity, and the Disciples   We go over the early computer systems as they apply to games in the United States. Starting with the first home computer of note the Altair 8800. We then go into the Trinity of systems released in the same year for the home; the Apple II, the Commodore Pet, and the TRS 80. We then go into the systems that came after and how the Apple II was able to remain dominant as a gaming platform for much longer than it should have untill it was dethroned by the Commodore 64.   Popular Electronics Archive: http://www.americanradiohistory.com/Popular-Electronics-Guide.htm   Altair 8800 Popular Electronics: http://www.americanradiohistory.com/Archive-Poptronics/70s/1975/Poptronics-1975-01.pdf   Net Hack: http://www.nethack.org/   Old school Graphics Part I Commodore 64 & Nintendo: https://www.youtube.com/watch?v=Tfh0ytz8S0k   Old School Graphics Part II Apple & Atari: https://www.youtube.com/watch?v=_rsycfDliZU&nohtml5=False   Temple of Apshai TRS 80: https://www.youtube.com/watch?v=HiMtY5BxdM0   New episodes on the 1st and 15th of every month!   TCW Email: tcwpodcast@gmail.com  Twitter: @tcwpodcast Alex's Blog: http://videogamehistorian.wordpress.com   Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode  Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love  Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

Om Podcasten

Love of the worlds created by video game designers and personalities drives Alex Smith & Jeffrey Daum (history, law, CS degrees) to provide a scholarly yet light-hearted discussion of how arcade, home console, and PC games merged into a Video Game Industry. Emphasis is on the combination of business and creative elements needed for financial success. Interviews of Atari, EA, Activision, & other execs with detailed source evaluations produce the insights you hear in these 122+ hours!