Video Games | Game Designer Ian Bogost on the Past and Future of Gaming | 4

The video game industry has certainly matured over the years. But does it still have the sense of open-ended innovation that it did in the early golden era of Spacewar and Pong? To get a better sense of how today’s game breakthroughs compare to the heyday of Atari, Steven speaks with one of the most thoughtful observers of the video game industry, Ian Bogost. Bogost is a game designer and the author of Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games. More recently, he’s written about Animal Crossing and Untitled Goose Game for The Atlantic. Read more about Ian and his work here: http://bogost.com/ https://www.theatlantic.com/author/ian-bogost/ Listen ad-free on Wondery+ here. Support us by supporting our sponsors! Policy Genius - Head to policygenius.com to compare rates and save up to $1,500 dollars. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

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DNA science. Artificial intelligence. Smartphones and 3D printers. Science and technology have transformed the world we live in. But how did we get here? It wasn’t by accident. Well, sometimes it was. It was also the result of hard work, teamwork, and competition. And incredibly surprising moments.Hosted by bestselling author Steven Johnson (“How We Got To Now”), American Innovations uses immersive scenes to tell the stories of the scientists, engineers, and ordinary people behind the greatest discoveries of the past century.Listen to American Innovations on the Wondery App or wherever you get your podcasts. You can binge all episodes ad-free on Wondery+. Join Wondery+ in the Wondery App, Apple Podcasts or Spotify. Start your free trial by visiting https://wondery.com/links/american-innovations/ now.