Narrative in Video Games: The Fika Sessions [Episode 1]

In this inaugural episode of the Fika Sessions, host Petter Mårtensson sits down with Anna Megill, Lead Writer at Massive Entertainment, to find out more about how writing stories and narratives for video games works. What makes writing for games different from other forms of writing? How does a game writer work together with the other development teams? What kind of material is a writer on a video game expected to write? What tools are used and what do you need to think about if you want to apply for the job in Narrative? Also, what does the tasty fika taste like? Tools and links: Twine https://twinery.org/ Scrivener https://www.literatureandlatte.com/scrivener/overview Final Draft https://www.finaldraft.com/ Ren’Py https://www.renpy.org/ Anna Megill on Twitter https://twitter.com/cynixy Lussekatter https://en.wikipedia.org/wiki/Saffron_bun https://sv.wikipedia.org/wiki/Lussekatt

Om Podcasten

Massive Entertainment - a Ubisoft Studio is the studio behind classic games like The Division, The Division 2 and World in Conflict, and that's currently working on Avatar: Frontiers of Pandora and Star Wars Outlaws. In Behind Massive Screens, we dive deeper into games development, the gaming industry and the people behind the games.