Talking about Communications at a Game Studio - The Fika Sessions [Episode 8]

In this episode of the Fika Sessions, we meet Communications & Event Manager Emilia Drakeus, to discuss the inner world of corporate communications. What does it take to communicate to both employees and the outside world on a studio level? How do you become a communicator? What is the best way to get information out to the studio? Emilia also gives us practical tips on how to start writing. And if you don't like cream, how do you eat a traditional Swedish semla? Tools & Links: Books Dana Gioia & R.S. Gwynn, "The Art of the Short Story" - https://www.amazon.com/Art-Short-Story-Dana-Gioia/dp/0321363639 Online tools Grammarly - https://www.grammarly.com/

Om Podcasten

Massive Entertainment - a Ubisoft Studio is the studio behind classic games like The Division, The Division 2 and World in Conflict, and that's currently working on Avatar: Frontiers of Pandora and Star Wars Outlaws. In Behind Massive Screens, we dive deeper into games development, the gaming industry and the people behind the games.