Getting the Game Going - Casey Muratori Part 2

Casey and Jon continue their conversation about the early days of designing and programming Braid. We talk about scrapped gameplay ideas, technical challenges, and artistic inspirations, including the 1986 text adventure game "Trinity."Host: Jonathan BlowGuest: Casey MuratoriProducer: Jason BrissonEditor: Will TorbettIntro Song: "Downstream" by Shira Kammen (based on "O son do ar" by Bieito Romero and "Borrela d'Aragon" by Eric Montbel)

Om Podcasten

Braid, Anniversary Edition is a massive update to the classic puzzle-platformer Braid, now featuring over 15 hours of developer commentary. This podcast provides another way of digging into the history and development of Braid by presenting the full commentary interviews, complete with details not found in the game.