129. Ray Tracing in Indie Games, FPS Design, Unreal Engine 5, Unity | Solo Developer

A Solo Indie Developer joins to discuss RTX, Intel Alder Lake, Unity, UE5, and much more! SPON: Get 10% off Tasty Vite Ramen with Code “brokensilicon” at: https://bit.ly/3oyv4tR SPON: brokensilicon = -30% Windows, dieshrink = -3% games: https://biitt.ly/shbSk 0:00 Who is Zach? When did he start "making games"? 9:33 Why choose Video Games as a creative pursuit over movies? 11:55 Should games be used as teaching tools more often? 16:39 How does college help you become a better developer? 19:25 Who should be a solo developer? Who should join a bigger team? 25:01 Unity vs Unreal Engine 5 31:57 Why does UE4 have stuttering? Why does Dunia have so much screen tearing? 44:25 Mistakes to Avoid in Game Development 50:50 Shooting Mechanics in Video Games - What's fun? What's Tedious? What's Arcady? 1:06:55 Balancing Weapons in MP Shooters 1:16:40 Advice for giving effective feedback to developers 1:25:22 Funding Indie Projects 1:36:07 Advice for getting your kid into game development 1:41:54 Gracemont and big.LITTLE for enhancing future games 1:50:20 Is Ray Tracing a bigger deal for indie Games more-so than AAA games? Follow Zach: https://twitter.com/kaderazachary Zach’s Games: https://ducknoir.itch.io/ https://forums.guru3d.com/threads/unreal-engine-4-titles-and-stuttering-hitching.429973/

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One brother is an Engineer, and the other is a Scientist. Both are hilarious and discuss the latest news, rumors, and developments going on in the Computer Hardware and PC Gaming Space. Broken Silicon is Brought to you by the Youtube Channel: Moore's Law Is Dead, and its creator Tom. Youtube Channel: https://www.youtube.com/channel/UCRPdsCVuH53rcbTcEkuY4uQ Patreon That Makes this Possible: https://www.patreon.com/MooresLawIsDead Music by SAHARA, who were awesome enough to give written permission to use their music. Please visit their excellent Alternative Rock Music at https://soundcloud.com/saharasuck