45. Caching Overview and Hardware

In this episode we give a general overview of caching, where it’s used, why it’s used, and what the differences in hardware implementations mean in terms we can understand.  This will be foundational to understanding caching at a software level in an upcoming episode.  There’s also something about the number 37 that may be the […]

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Pragmatic talk about software design best practices: design patterns, software architecture, coding for performance, object oriented programming, database design and implementation, tips, tricks and a whole lot more. You'll be exposed to broad areas of information as well as deep dives into the guts of a programming language. Most topics discussed are relevant in any number of Object Oriented programming languages such as C#, Java, Ruby, PHP, etc.. All three of us are full stack web and database / software engineers so we discuss Javascript, HTML, SQL and a full spectrum of technologies and are open to any suggestions anyone might have for a topic. So please join us, subscribe, and invite your computer programming friends to come along for the ride.