My thoughts on Swift bindings in Godot

As an avid Swift user, I wanted to sit down and look at the options for using Swift with the Godot engine. Let me start by saying it's early days, but I tried a course and then did my own exploration that I want to share in this episode for those that might be considering using this approach.Please leave a review and show your support.https://lovethepodcast.com/compileswiftPlease find me on Mastodon@Compileswift@iosdev.space Thanks to our monthly supporters Marko Wiese Adam Wulf bitSpectre Arclite ★ Support this podcast on Patreon ★

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Dive into the world of software development for Apple's diverse range of devices. Tune in for in-depth interviews with industry experts and the latest information. Whether you're an experienced developer or just starting, this podcast is your one-stop shop for everything related to Apple software development.