My thoughts on Swift bindings in Godot
As an avid Swift user, I wanted to sit down and look at the options for using Swift with the Godot engine. Let me start by saying it's early days, but I tried a course and then did my own exploration that I want to share in this episode for those that might be considering using this approach.Please leave a review and show your support.https://lovethepodcast.com/compileswiftPlease find me on Mastodon@Compileswift@iosdev.space Thanks to our monthly supporters Marko Wiese Adam Wulf bitSpectre Arclite ★ Support this podcast on Patreon ★