Unity 5.x Shaders and Effects Cookbook

A comprehensive guide for mastering shader programming within the Unity 5 game engine. Authored by Alan Zucconi and Kenneth Lammers, it explores various lighting models, rendering techniques, and visual effects, ranging from basic diffuse shading and texture mapping to advanced concepts like Physically Based Rendering (PBR) and screen effects. The text emphasizes practical application through recipes, explaining how to optimize shaders for mobile platforms, implement vertex functions to manipulate 3D model geometry, and utilize CgInclude files for modular code. It also provides insights into Unity's built-in tools like the Profiler and Reflection Probes, offering solutions for creating realistic and efficient game visuals.You can listen and download our episodes for free on more than 10 different platforms:https://linktr.ee/cyber_security_summaryGet the Book now from Amazon:https://www.amazon.com/Unity-5-x-Shaders-Effects-Cookbook/dp/1785285246?&linkCode=ll1&tag=cvthunderx-20&linkId=9c7002768ed60073071391998d820693&language=en_US&ref_=as_li_ss_tl

Om Podcasten

CyberSecurity Summary is your go-to podcast for concise and insightful summaries of the latest and most influential books in the field of cybersecurity.Each episode delves into the core concepts, key takeaways, and practical applications of these books, providing you with the knowledge you need to stay ahead in the ever-evolving world of cybersecurity.Whether you’re a seasoned professional or just starting out, CyberSecurity Summary offers valuable insights and discussions to enhance your understanding and keep you informed.You can listen and download our episodes for free on more than 10 different platforms:https://linktr.ee/cyber_security_summary