Bennett Foddy, Game Designer, Getting Over It

In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about  using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating Getting Over It. Show notes 👉 https://design.google/podcasts

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Design Notes is a podcast about creative work and what it teaches us, hosted by Google's Liam Spradlin. Each episode we talk with people from unique creative fields to discover what inspires and unites us in our practice. Find episodes on your favorite platform: pod.link/designnotes