Building Fyrox: A Rust Game Engine (with Dmitry Stepanov)

To kick off 2025 we're looking at Fyrox a game engine built in Rust, largely by one person - Dmitry Stepanov. For an individual project, it's covered an incredible amount of ground, covering the rendering and animation features you'd expect from a game engine, with some features that might surprise you - like Rust scripting support with hot-reloading. As we dive into Fyrox, Dmitry explains what it takes to build a game engine, why he chose Rust (and why he's happy with the choice), and how one person can hope to build a project of that size. – Support Developer Voices on Patreon: https://patreon.com/DeveloperVoices Support Developer Voices on YouTube: https://www.youtube.com/@developervoices/join Fyrox Homepage: https://fyrox.rs/ The Fyrox Book: https://fyrox-book.github.io/ Rapier Physics Engine: https://rapier.rs/ The Mine (on Steam): https://store.steampowered.com/app/898980/The_Mine/ Dmitry's Engine: https://github.com/mrDIMAS/DmitrysEngine GJK Collision Detection Algorithm: https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm WPF: https://en.wikipedia.org/wiki/Windows_Presentation_Foundation PICO-8: https://www.lexaloffle.com/pico-8.php Kris on Mastodon: http://mastodon.social/@krisajenkins Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/ Kris on Twitter: https://twitter.com/krisajenkins

Om Podcasten

Deep-dive discussions with the smartest developers we know, explaining what they're working on, how they're trying to move the industry forward, and what we can learn from them. You might find the solution to your next architectural headache, pick up a new programming language, or just hear some good war stories from the frontline of technology. Join your host Kris Jenkins as we try to figure out what tomorrow's computing will look like the best way we know how - by listening directly to the developers' voices.