Corentin Selz — 10,000 game experiments

In this episode, I'm talking with Corentin Selz, Publishing Manager at Voodoo. Corentin has overseen the publishing activities at Voodoo for the last few years and has worked with over a hundred external studios to develop hyper-casual games. In this discussion, we talk about the optimal way to test hyper-casual games, about the characteristics of teams that can repeat their success, and how the rapid development and testing procedures could be brought outside of hyper-casual games.

Om Podcasten

Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.