Episode #9: I'm a Mechanical Man

A full house of 4X game fans discuss their favorite game mechanics from the 4X genre and get into the details of why they were so great. This episode was brought to you in part by our wonderful patrons, in particular this week, Eerie Forest Studios, who, as our first Master-of-Orion tier patron, requested that we do this episode. Thank you all! ***ALL TIMES ARE APPROXIMATE DUE TO THE EDITING PROCESS*** 02:16 Battle of Polytopia 03:15 At the Gates 09:22 Civilization VI 11:27 Stars in Shadow 12:04 Topic Start 12:43 Rob: Sword of the Stars and its Research Tree 16:49 Stellaris: How it Handles Research 18:21 Interstellar Space Genesis: Research 21:26 TortugaPower: Ship/Unit Design 23:15 Fantasy 4X Unit Design 25:00 Alpha Centauri/Galciv 3/Aurora 4X/Distant Worlds: Universe - Unit Designer 29:03 Alpha Centauri Terrain Mechanics 33:30 Ben: Master of Magic and Alpha Centauri - Timeless Aesthetics 39:32 Kirk: Star Ruler 2 - Diplomacy Card System 44:12 TortugaPower: Customizable Factions 45:49 Rob: Asymmetrical 4X games - Ascendancy & Endless Legend 48:00 Sword of the Stars Faction Asymmetry 52:00 Strategia - Endless Legend's Tactical Combat 54:35 Shadow Empire & Gladius - Warfare 59:05 Kirk: Star Ruler 2 - Economy 59:20 TortugaPower: Distant Worlds: Universe Private/Public Economy 1:02:00 Ben: Warhammer 40K: Gladius - No Diplomacy, but Great Combat 1:05:00 We must not give up on diplomacy in 4X games! 1:06:00 Alpha Centauri is a timeless work of art --- Support this podcast: https://podcasters.spotify.com/pod/show/explorminate/support

Om Podcasten

The eXplorminate Podcast brings you great content about 4X, strategy, and tactics games. We feature news, reviews, discussion of gameplay mechanics, and interviews with the genres' top developers. Support this podcast: https://podcasters.spotify.com/pod/show/explorminate/support