How will 3 billion people playing video games change the world?

 In 2022, roughly 3 billion people, or one in every three people in the world, regularly played computer games, either on their phone, computer, or some kind of gaming console. Analysts predict that the video game market will bring in over $200 billion in 2024. If you think about it, people are wired to play games, it’s actually something that’s helped us evolve as a species. The Arsht Rockefeller Foundation has put together an initiative to share climate-change-resiliency solutions by 2030. Their goal: to reach one billion people. Video games have shown they not only bring people together, but also help mobilize collective action. But what about the environmental impact? We take a look at what digital games can cost the planet as well as the benefits of designing climate-resilient video games. Rosemary Mann leads video gaming strategy at the Adrienne Arsht-Rockefeller Foundation Resilience Center. Chance Glasco is the creative director of Good Dog Studios and a nonresident senior fellow at the Adrienne Arsht-Rockefeller Foundation Resilience Center. Juni Yeung is a music teacher, author, cultural historian, and interpreter. Ben Abraham is the founder of the research and consultancy group, AfterClimate, and the author of Digital Games After Climate Change. Marina Psaros is head of sustainability at Unity Technologies.

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What if we spent more time thinking about solutions rather than problems? Are you looking for more positive news? World Changing Ideas travels around the globe to find the leaders, experts and activists who are dreaming big and working to change the world for the better. With a focus on the environment, social justice and innovation, these are stories that will get you thinking. World-changing ideas come in all shapes and sizes. Join the conversation with solutions journalist and filmmaker Amelia Hemphill.