126. Narrative Violence in Slay the Princess | S5E4

This month we tackle the topic everyone loves to hate: violence in video games. But with a twist. We discuss how Slay the Princess uses a form of narrative violence, breaking the conventions of how story gets mapped onto gameplay, to show how love, hurt, loss, and existential dread can all be thought of as facets of a greater whole in the human experience. Substack: https://gamedesigndiscourse.substack.com/ Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://bsky.app/profile/espressocat.bsky.social Nicholas: https://bsky.app/profile/academicality.bsky.social

Om Podcasten

Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.