5. Third Person Pluralism

Lauryn and Nicholas have a long think about what makes the 3rd person camera not quite work in Baldur's Gate 3, why it does work in Hades, and third person perspective mix roleplaying and tactical gameplay elements. Also starring: hapless level designer's cool best friend and many many sighs.

Om Podcasten

Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.