75. Mechanics, Dynamics, Aesthetics

Lauryn and Nicholas take a look at the MDA Framework for game design, how it envisions games as "artifacts," and how it structures the design process as a discrete series of movements from mechanics to systems to player experience. MDA: A Formal Approach to Game Design and Game Research Episode 3: Gaming Player Psychology (re: Jason VandenBerghe) Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

Om Podcasten

Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.