GC07: On a Mission to Move | with Blake Squires of Movable

Blake Squires is CEO of MOVABLE, a company with a mission to improve health and human performance. MOVABLE has developed an activity-awareness program with social and rewards components. One of the things that caught our eye is the simplicity of MOVABLE: for example, it features a wristband that’s operated with just two buttons and sells for about one-third the price of popular pedometers such as the Nike+ Sportband. Together, Jesse and Blake discuss MOVABLE’s product and approach to gamification, as well as examples of companies who have successfully implemented the MOVABLE program. Examples discussed: * Hyland Software * Parker Hannifin * Northwestern Mutual Resources Mentioned in This Episode * Website:  MOVABLE.com * MOVABLE sales and customer service telephone: (440) 746-1234 * Discount code: 10% off your entire order for our listeners if you use this code at checkout: EngagingLeader13 To stay up on the latest news and trends in employee gamification, join the Game Changer group on LinkedIn. Subscription Links iTunes Stitcher RSS Your Feedback If you like our show, please rate us on iTunes. That makes a huge difference in helping more people discover it. We love to know your thoughts about this episode. Please submit your comments below! You can also email comments to Jesse at jesse@engagingleader.com, subscribe to him on Facebook, or follow him on Twitter. For the transcript of this episode: On a Mission to Move | with Blake Squires of Movable

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Welcome to Game Changer, a show on using gamification to engage employees. Join us as industry experts discuss one of the hottest trends in business today: using fun and game-thinking as a strategy to better engage employees in their work and in areas such as health and wellness, recruiting, and more. This is a special podcast series by the producers of the top-rated podcast, Engaging Leader. Game Changer is the show for CEOs, HR Executives, and other business leaders to learn about internal gamification. Over the course of this series, you'll hear examples and pitfalls, discover how to assess when it's an appropriate strategy, and learn to evaluate gamification partners and game ideas.