Accessibility in Game Design

Designing for accessibility can increase the reach and audience of games. But how hard is it, and where do we start? Greg Lobanov, lead developer on Chicory: A Colorful Tale, talks with us about wet sounds, boss fights, and colorblindness, and how designing for accessibility improves a game's overall design.

Om Podcasten

Join Google game developers as we interview leaders and innovators in game design on best practices and lessons learned. New episodes every two months.