Accessibility & Video Games With Cherry Thompson

Video games are for everyone, but many players face steep barriers to playing certain games. From a lack of subtitles to overly complicated controls, there are countless examples of ways in which video games inadvertently set up barriers for players, but also countless ways to refine and improve those features and ensure a positive playing experience for everyone. Cherry Thompson, Accessibility Project Manager at Ubisoft Montréal, tells us about their career path in video game accessibility, what video game developers can do to make their games more accessible, and what they consider to be some industry benchmarks at the moment. Follow Cherry Thompson on Twitter: https://twitter.com/cherryrae?s=20 IGDA Game Accessibility Special Interest Group: https://igda.org/sigs/game-accessibility/ Game Accessibility Conference on Twitter: https://twitter.com/ga_conf?lang=en Learning to Design Games for Blind Players: https://news.ubisoft.com/en-us/article/4hE1D1MBWWssYuY7LaMmaS/learning-to-design-games-for-blind-players

Om Podcasten

Ubisoft presents "Beyond Games", a podcast about video games, the people who make them, and their place in culture and society. In the ongoing eight-episode season “The Tenth Art,” we explore the impact of video games on entertainment, pop culture, and society. Every two weeks, we invite a Ubisoft developer and an external guest to join us for an in-depth conversation on a topic that explores the far reaches of video games, including science, fashion and photography.An original Ubisoft series.If you like this podcast, subscribe, leave a comment and share it: https://lnk.to/beyondgamesHappy listening! Hosted on Acast. See acast.com/privacy for more information.