Behind Massive Screens | EP 11 | AI in The Division and the Art of Modding

Ever wondered how to start working on artificial intelligence in a video game and how the AI in The Division was put together? What do you need to keep in mind when creating AI for an NPC? How do you get started in modding games and what can you create using the tools available? In this episode of Behind Massive Screens, Associate Game Director Drew Rechner covers these subjects in detail, since he’s worked with both – and has built one of the most ambitious Neverwinter Nights mods ever created.Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes. Hosted on Acast. See acast.com/privacy for more information.

Om Podcasten

Ubisoft presents "Beyond Games", a podcast about video games, the people who make them, and their place in culture and society. In the ongoing eight-episode season “The Tenth Art,” we explore the impact of video games on entertainment, pop culture, and society. Every two weeks, we invite a Ubisoft developer and an external guest to join us for an in-depth conversation on a topic that explores the far reaches of video games, including science, fashion and photography.An original Ubisoft series.If you like this podcast, subscribe, leave a comment and share it: https://lnk.to/beyondgamesHappy listening! Hosted on Acast. See acast.com/privacy for more information.