Behind Massive Screens | EP 14 | Designing User Interfaces for Video Games - UI Art

When designing a game, how do you make sure that the player gets the information they need while playing? Or navigate menus and button prompts in an intuitive way? In this episode of Behind Massive Screens, UI artist Anna Kuzminska takes our dynamic hosts on a journey through the fascinating world of user interface design – from fonts and art to colors and shapes.Resources:We Can Fix it in UI - https://onewithmachines.notion.site/onewithmachines/WE-CAN-FIX-IT-IN-UI-9f588869324a45e2b2d0595546ce77d1Designing Interfaces: Patterns for Effective Interaction Design - https://www.amazon.com/Designing-Interfaces-Patterns-Effective-Interaction-ebook/dp/B082WQ28FMBehance - https://www.behance.net/The Game Assembly - https://thegameassembly.com/Game Empowerment Movement (GEM) - http://www.gamehabitat.se/gem/ Hosted on Acast. See acast.com/privacy for more information.

Om Podcasten

Ubisoft presents "Beyond Games", a podcast about video games, the people who make them, and their place in culture and society. In the ongoing eight-episode season “The Tenth Art,” we explore the impact of video games on entertainment, pop culture, and society. Every two weeks, we invite a Ubisoft developer and an external guest to join us for an in-depth conversation on a topic that explores the far reaches of video games, including science, fashion and photography.An original Ubisoft series.If you like this podcast, subscribe, leave a comment and share it: https://lnk.to/beyondgamesHappy listening! Hosted on Acast. See acast.com/privacy for more information.