Behind Massive Screens | EP 16 | The Magic Of Online Programming

In this episode of Behind Massive Screens, we delve into the subject of online programming together with Senior Online Programmer Omar Elbehaedi to find out what makes online games tick. We also delve into the subject of why code is beautiful and discuss that most forbidden topic – netcode.You head into a Team Deathmatch, the Dark Zone, or a 4000-player battle in a space MMORPG. The players are located all over the world. The bullets are flying. But how does the technology that makes all this possible actually work? What do the online programmers do behind the scenes to make sure the information is sent over the Internet, in the most effective way, and that all those connections are stable?ResourcesBooks:A Tour of C++ 3rd edition, by Bjarne Stroustrup - https://www.stroustrup.com/Tour.htmlC++ Templates: The Complete Guide 2nd Edition by David Vandevoorde, Nicolai Josuttis, Douglas Gregor - http://www.tmplbook.com/YouTube channels:That Dev Ops Guy YouTube channel - https://www.youtube.com/@MarcelDempersOnur Mutlu Lectures - https://www.youtube.com/@OnurMutluLecturesTools:Kubernetes - https://kube.academy/Intel VTuneValgrindperf (Linux)PrometheusLoki and promtailGrafana Hosted on Acast. See acast.com/privacy for more information.

Om Podcasten

Ubisoft presents "Beyond Games", a podcast about video games, the people who make them, and their place in culture and society. In the ongoing eight-episode season “The Tenth Art,” we explore the impact of video games on entertainment, pop culture, and society. Every two weeks, we invite a Ubisoft developer and an external guest to join us for an in-depth conversation on a topic that explores the far reaches of video games, including science, fashion and photography.An original Ubisoft series.If you like this podcast, subscribe, leave a comment and share it: https://lnk.to/beyondgamesHappy listening! Hosted on Acast. See acast.com/privacy for more information.