Behind Massive Screens | EP 3 | Cinematic Animation

In this episode of Behind Massive Screens, Cinematic Animator Soo Kang tells us how cutscenes in games are made – from script to motion capture, to ending up in a game.
 How do you plan for a recording, how do you use the motion capture data once it’s done, how do you go from a pair of moving dots to a complete scene? How do you create drama and how do you connect it to gameplay? How do you use a mix of technology and storytelling to draw a player into the world of the game?Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes. Hosted on Acast. See acast.com/privacy for more information.

Om Podcasten

Ubisoft presents "Beyond Games", a podcast about video games, the people who make them, and their place in culture and society. In the ongoing eight-episode season “The Tenth Art,” we explore the impact of video games on entertainment, pop culture, and society. Every two weeks, we invite a Ubisoft developer and an external guest to join us for an in-depth conversation on a topic that explores the far reaches of video games, including science, fashion and photography.An original Ubisoft series.If you like this podcast, subscribe, leave a comment and share it: https://lnk.to/beyondgamesHappy listening! Hosted on Acast. See acast.com/privacy for more information.