Creatives FTW: the evolution of playable ads

Somewhere around 2016 someone created the first playable ad ... a mini-game you could enjoy, and an ad that didn’t suck. Last year, according to a Liftoff report, “playable ads were the most effective ad format” in every month other than September, when they tied with another format. That makes sense: you're generating engagement with the ad. It's fun. Sometimes it's tied to a reward, and a playable ad often shows something of what the advertised app is all about. BUT there's been a big problem Playables have been hard to create. Slow. Expensive. Inflexible. Hard to use with user-generated content. Hard to use with influencers. Could there be a solution for that? Should you be looking harder at playables? Could they even solve for some of the targeting that privacy is removing? In this Growth Masterminds, we're sharing a LinkedIn Live host John Koetsier did with CRAFTSMAN+ CEO Alex Merutka.

Om Podcasten

Growth Masterminds is smart user acquisition and mobile growth pros sharing their best insights on UA, retention, mobile measurement, privacy, mobile marketing data, and much more. Hosted by John Koetsier, we chat with brands like IMVU, DraftKings, and Mixtiles. We interrogate ad networks like Fyber, Kidoz, AppLike, Vungle, Bluestacks, and more. And we feature global experts like Eric Seufert and Jayne Peressini. Along the way, we hit topics like pLTV, creative optimization, incrementality, granularity, fraud, privacy, success in China ... and much, much more.