10th Anniversary Special Part 2

In the second part of our retrospective on how Imaginary Worlds has covered sci-fi and fantasy since September 2014, we look at the world of gaming. I visit the game shop Sip & Play and talk with the owner Jonathan Li. Game designer and cultural consultant James Mendez Hodes returns to discuss the affect Stranger Things and Critical Role have had on the popularity of D&D, and why the last decade has been a golden age of indie tabletop games. Illinois Tech professors Carly Kocurek and Jennifer deWinter discuss the breakout video games in the last 10 years, and why it’s harder for indie video games to have the same success as indie board games. This week’s episode is sponsored by GreenChef, ShipStation and Hims. Go to greenchef.com/imaginaryclass for 50% off your first box and 50 free credits with ClassPass Go to shipstation.com and use the code “Imaginary” to sign up for your free 60-day trial. Start your free online visit today at hims.com/imaginary. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Om Podcasten

Imaginary Worlds sounds like what would happen if NPR went to ComicCon and decided that’s all they ever wanted to cover. Host Eric Molinsky spent over a decade working as a public radio reporter and producer, and he uses those skills to create thoughtful, sound-rich episodes about science fiction, fantasy, and other genres of speculative fiction. Every other week, he talks with comic book artists, game designers, novelists, screenwriters, filmmakers, and fans about how they craft their worlds, why we suspend our disbelief, and what happens if the spell is broken. Imaginary worlds may be set on distant planets or parallel dimensions, but they are crafted here on Earth, and they’re always about us and our lived experiences.