The Human Element

In this episode Ben takes us into the megadungeon to interview Josh McCrowell about his home campaign and his forthcoming megadungeon ruleset, HIs Majesty the Worm. They talk about how we can capture the human element of dungeoncrawling, and Josh gives some vital tips about how to prep megadungeons without getting overwhelmed. To find Josh's published work, including the draft of HIs Majesty the Worm, and especially Dungeon Seeds, his megadungeon creation toolkit and advice, go here. To find Josh's blog, Rise Up Comus, go here. Josh mentions the well-beloved manga Dungeon Meshi or Delicious in Dungeon by Ryōko Kui as an influence on His Majesty the Worm. An anime is coming soon to netflix, check out the trailer here. As always, for more extensive notes and links, go to my newsletter, Missives Beyond the Veil of Sleep ⁠here⁠. The music used in this episode is "Sticks and Stones" by Samuel Peter Davies.

Om Podcasten

This podcast is about the tools and techniques GMs use to create and run megadungeons, entire tabletop roleplaying game campaigns where the adventuring takes place in a single giant dungeon with 100’s of rooms spread out over many levels. Why run a megadungeon campaign? How can you build a single adventure location so that it sustains excitement over more than 100 sessions? To answer these questions and many more, Ben talks to the people who know best: GMs with years of experience running amazing megadungeon campaigns.