Episode 37. Of Bits and Masks and Bytes and Trees and Games

Have you ever wonder how bit masking work (or what is that?) and why do you need it? Or why a tree structure exists? (or what is breadth first vs depth first), or what are game trees? We put our Computer Science hat and go "depth first" in some fundamental compsci concepts, and, more importantly their utility, ending with Game trees (and they are not only used for games)!

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Om Podcasten

This podcast talks about how to program in Java; not your tipical system.out.println("Hello world"), but more like real issues, such as O/R setups, threading, getting certain components on the screen or troubleshooting tips and tricks in general. The format is as a podcast so that you can subscribe to it, and then take it with you and listen to it on your way to work (or on your way home), and learn a little bit more (or reinforce what you knew) from it.