Gaming the Nordics

Around a third of the world’s population play video games. But how are video games used to explore images of the Nordic region? What place do video games occupy in terms of cultural representations? To what extent can video games be considered part of a cultural hegemony from a historical culture perspective? Nordic regionality is expressed through different applications of game, game design and play. It is used in different ways (such as, counterfactual uses of history or using myth and...

Om Podcasten

Listen to researchers talk about the history, society and culture of the Nordic region (Denmark, Finland, Iceland, Norway, Sweden and the autonomous territories, Greenland, the Faroe Islands and Åland). Mainly interviews and panel discussions, but also synopses of particular historical events and topics within the humanities and social sciences written by researchers and read out in one of the Nordic languages as well as English.