Level Design Lobby - Reading Material #67

March is here, so we are kicking off with a great list of incredible resources for you to checkout & grow from! Wanting to learn more, please join my mailing list: https://bit.ly/4eNPm8X -------------------------------------- GameDevHeroes ------------------------------------- Please vote for me: https://gamedevheroes.co/nominations-2025/ -------------------------------------- Resources -------------------------------------- Aiming System: https://www.gamedeveloper.com/design/how-to-create-a-fair-auto-aiming-system-in-a-robot-shooter- Mechanics for TableTop RPG: https://youtu.be/6sXdCKd0XdE?feature=shared 9 Risks for Horro Development: https://www.gamedeveloper.com/business/gnarly-content-9-risks-for-horror-game-development Demystifying Creativity: https://youtu.be/rNM-2UFovYk?feature=shared Dying Light 2: https://www.gamedeveloper.com/production/deep-dive-harnessing-the-power-of-player-feedback-with-dying-light-2 ------------------------------ Let's Design Books ------------------------------ Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ---------------------------------- Level Design Kit ---------------------------------- Purchase now: https://bit.ly/4gYaJ9d ----------------------------------- Contact Me ---------------------------------- Website: https://www.maxpears.com/​ Email: leveldesignlobby@gmail.com Twitter: https://x.com/MaxPears Bluesky: https://bsky.app/profile/maxpears.bsky.social

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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/