Level Design Lobby - Reading Material #68

It may be April's fools, but there are no fools here! Let us go through some incredible resources by other amazing devs! Wanting to learn more, please join my mailing list: https://bit.ly/4eNPm8X -------------------------------------- GameDevHeroes ------------------------------------- Please vote for me: https://bit.ly/3E4Oa4L -------------------------------------- Resources -------------------------------------- Andrew Chambers: https://youtu.be/ixnKbtvCNZY?feature=shared 7months of gamedev https://www.youtube.com/watch?v=L6H34ox6Q4M&ab_channel=Challacade Greenheart Necromancer: https://www.gamedeveloper.com/design/greenheart-necromancer-reinvents-the-idle-game-shows-how-to-rethink-predatory-mechanics Doom: The Dark Ages: https://www.gamedeveloper.com/design/doom-the-dark-ages-development-details-shine-light-on-the-state-of-modern-triple-a-production ------------------------------ Let's Design Books ------------------------------ Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ---------------------------------- Level Design Kit ---------------------------------- Purchase now: https://bit.ly/4gYaJ9d ----------------------------------- Contact Me ---------------------------------- Website: https://www.maxpears.com/​ Email: leveldesignlobby@gmail.com Twitter: https://x.com/MaxPears Bluesky: https://bsky.app/profile/maxpears.bsk...

Om Podcasten

The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/