Level Design Lobby - Reading Materials #64

New month, new ways to level up! I have collected more resources for us to enjoy & learn from so I hope you enjoy!  ----------------------------------------------------- Resources ----------------------------------------------------- Giving Effective Feedback Book: https://store.hbr.org/product/giving-effective-feedback-hbr-20-minute-manager-series/13999 99% Invisible City: https://99percentinvisible.org/book/  Unifying Vision: https://youtu.be/s13k_V6UV8Y?si=FV304Uj__H7_Z2Pd Silent Hill 2 Remake Design choices: https://www.gamedeveloper.com/design/fog-of-woe-what-the-silent-hill-2-remake-gets-right-about-immersing-players-in-its-world Deep Dive: Narrative of Slay the Princess: https://www.gamedeveloper.com/design/deep-dive-player-centered-narrative-design-in-slay-the-princess ---------------------------------------- Let's Design Books ------------------------------ Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Contact Me ---------------------------------- Website: https://www.maxpears.com/​ Email: leveldesignlobby@gmail.com Twitter: https://twitter.com/MaxPears

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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/