A Cube is Like a Building
Andy and Anthony talk about the history of architecture and the design of the physical spaces we inhabit. They draw parallels to design more broadly, the design of games as mental spaces, and specifically Cube design. Discussed in this episode: The Beauty of Games Buckminster Fuller Tech Won’t Save Us, Episode 221: Tech’s Plan to ‘Ethnically Cleanse’ San Francisco Cod, by Mark Kurlansky GeoGuessr Maslow’s Hierarchy of Needs Nine Men’s Morris No One Knows How to Make a Computer Mouse TED Talk — Andy’s note: as it turns out, this talk absolutely sucks, lol. It’s almost like a parody of a bad TED talk. Toaster Made from Scratch, by Thomas Thwaites The Brown Center Antoni Goudy Catenaries Typescript Timestamps 0:00 - Introduction 5:22 - Generalists vs. Specialists and Contextual Knowledge 11:55 - Andy and Anthony’s Relationship to Architecture 16:48 - The Abstract Similarities between Architecture and Game Design 23:46 - An abridged history of Architecture and how it connects to game design — Vernacular Architecture 33:05 - Architecture in the European Renaissance and the changing relationship between the designer and the building 39:23 - The Industrial Revolution and Modernism 41:51 - Andy and Anthony’s Relationship with Modern Architecture 55:51 - Summary Check us out on Twitch and YouTube for paper Cube gameplay. You can find the hosts’ Cubes on Cube Cobra: Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box: If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen. Musical production by DJ James Nasty. Lucky PaperPO Box 4855Baltimore, MD 21211