Cube Accessibility: Making Magic Approachable and Welcoming
Andy and Anthony talk about accessibility in Cube design: why it’s important, especially to the many of us who are trying to expand our local Cube playgroups, and key things to consider. They talk about the practical, surface level issues of cards that can be difficult to understand, as well as ways to design a Cube to make drafting it for the first time feel easier. View all cards mentioned in the episode → Our listener submitted pack 1, pick 1 this week comes from Finn’s F360, a classic style Legacy Cube of iconic cards, full of artist signatures. Discussed in this episode: Project Booster Fun Curb Cut Neoclassical Cube MTG cares more about collectability than accessibility - and it’s making the TCG worse on Dicebreaker Framing A Magic Accessibility Issue on Card Kingdom Episode 143 with Sam Black Timestamps 0:00 - Intro 2:24 - Introduction to topic 4:21 - The reasons to make your cube accessible 10:17 - What makes a Cube accessible? 25:14 - How accessibility has affected card choices in Anthony and Andy’s Cubes 30:39 - Accessibility from a more nuanced, cube design perspective 38:28 - Listener Submitted pack 1, pick 1 Check us out on Twitch and YouTube for paper Cube gameplay. You can find the hosts’ Cubes on Cube Cobra: Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube If want us to do a pack 1, pick 1 from your cube submit it on our website. Send in questions to the show at mail@luckypaper.co. You can also find both your hosts in the MTG Cube Talk Discord. If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen. Musical production by DJ James Nasty.