Innistrad: Midnight Hunt Mechanics and First Impressions
Andy and Anthony take a first look at Innistrad: Midnight Hunt breaking down the mechanics from a design perspective for Cube and other casual formats. They discuss the many different variations of transform mechanics, the challenges and opportunities they create for Cube designers, and how the new mechanics relate to the old. Timestamps: 6:20 — Day and Night 16:09 — Disturb 20:55 — Flashback 21:22 — Other transform cards and a note on the variety of DFCs in MID 25:06 — Coven 30:23 — Decayed 37:55 — The Adversary Cycle and I-Can’t-Believe-It’s-Not-Multikicker 46:37 — Minor mechanics and themes Check us out on Twitch and YouTube for paper Cube gameplay. You can find the hosts’ Cubes on Cube Cobra: Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at mail@luckypaper.co. Please include how you’d like to be credited, your pronouns, a link to your cube if relevant. You can also find both your hosts in the MTG Cube Talk Discord. If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen. Musical production by DJ James Nasty.