Lessons From the Death of an Experimental Cube

After one last draft, Andy and Anthony look back on the now disassembled Mono Black Cube. They talk about highlights and lessons learned from the particular design. Unique constraints pushed Anthony to explore new space that will inform future projects. More broadly, they discuss the life-cycle of cubes: why it makes sense to start from scratch and iterate rather than circling around a local maximum to improve one’s Cube design skills. View all cards mentioned in the episode → Our listener submitted pack 1, pick 1 this week comes from listener donald_k_magic’s Changeling Cube. Timestamps: 2:59 — A Very Special Listener Submitted Pack 1, Pick 1 14:25 — Kill Your Darlings 16:49 — The Value of Iteration and a Parable About Ceramics 20:36 — Final Reflections on the Mono Black Cube 38:00 — The Phyrexian Obliterator Question 42:51 — Building a Home for Every Card 50:57 — Some Logistics and Updates Discussed in this episode: Anthony’s Mono Black Cube Episode 2: A Cube with No Color Brown M&Ms Rider Andy’s Tribal Tribal Cube Sunk Cost Fallacy Kill Your Darlings The Parable of the Pottery Class An Introduction to the Degenerate Micro Cube Cube Map Commander Map Set Prospective Archive Search Early Look at Anthony’s New MTG List Formatter Check us out on Twitch and YouTube for paper Cube gameplay. You can find the hosts’ Cubes on Cube Cobra: Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube If want us to do a pack 1, pick 1 from your cube submit it on our website. Send in questions to the show at mail@luckypaper.co. You can also find both your hosts in the MTG Cube Talk Discord. If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen. Musical production by DJ James Nasty.

Om Podcasten

Lucky Paper Radio is a podcast about Magic: the Gathering hosted by lifelong friends Andy Mangold and Anthony Mattox. Focused primarily on sandbox formats like Cube, which are free of banlists, rotation, and net decking, the show is about the best parts of Magic and how to get the most out of the game.