Modal Mechanics 001 — Some Nonzero Number of Mechanics Are Kicker

View all cards mentioned in this episodeAndy and Anthony walk through (some of) the history of modal mechanics: cards that offer players choices between multiple effects. Starting with alpha they look at the different manifestations of modality, how they compare and contrast, and how they impact gameplay and fit into their Cube design philosophy.Discussed in this episode:An 11 hour game of commander ends in a draw and irrecoverable footageRhymeZoneNeologismEpisode: 243: In which Parker shares his criticism of CyclingCheck us out on Twitch and YouTube for paper Cube gameplay.You can find the hosts’ Cubes on Cube Cobra:Andy’s “Bun Magic” CubeAnthony’s “Regular” CubeYou can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:Lucky PaperPO Box 4855Baltimore, MD 21211If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.Musical production by DJ James Nasty.Timestamps0:00 - Intro2:44 - Introduction to main topic5:40 - What is a modal card?8:15 - The history of modal effects9:36 - Charms, Commands, and Confluences22:41 - Bloomburrow’s Pawprint Mechanic24:42 - Cycling33:31 - Kicker38:05 - Split Cards43:47 - Morph47:38 - Entwine49:36 - Overload53:35 - Channel

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Lucky Paper Radio is a podcast about Magic: the Gathering hosted by lifelong friends Andy Mangold and Anthony Mattox. Focused primarily on sandbox formats like Cube, which are free of banlists, rotation, and net decking, the show is about the best parts of Magic and how to get the most out of the game.