Phyrexia: All Will Be One Mechanics & First Impressions

Andy and Anthony talk about their first impressions of Phyrexia: All Will Be One, which is full of new takes on classic mechanics from Mirrodin block. They talk through all the mechanics and themes of the set and their applications in Cubes. The set features a few relatively insular mechanics: Toxic and Corrupted, which make sense in an environment where they’re concentrated to a critical mass. While these are likely to be passed on by many cube designers, a change in Wizard’s design philosophy angled towards thematic singleton environments makes them more viable than they might seem. View all cards mentioned in the episode → Discussed in this episode: Set Prospective Survey Commander Decks Prospective Survey Phyrexia: All Will Be One Mechanics on Wizards of the Coast Good Luck High Five Mechanics Episode Drive to Work: Designing for an Eternal World California Mini Cube Con Tickets Timestamps: 4:01 — Set Review Explanation 6:23 — Toxic and Corrupted 20:12 — For Mirrodin! 25:26 — Oil Counters 27:26 — Proliferate 32:21 — Artifacts Matter Theme 33:47 — Mite Tokens 35:17 — Noncreature Matters Theme 35:42 — The Dominus Cycle 37:43 — The Twilight Cycle 40:07 — The Spheres 41:27 — Compleated Planeswalkers 43:09 — The Skullbomb Cycle Check us out on Twitch and YouTube for paper Cube gameplay. You can find the hosts’ Cubes on Cube Cobra: Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube If want us to do a pack 1, pick 1 from your cube submit it on our website. Send in questions to the show at mail@luckypaper.co. You can also find both your hosts in the MTG Cube Talk Discord. If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen. Musical production by DJ James Nasty.

Om Podcasten

Lucky Paper Radio is a podcast about Magic: the Gathering hosted by lifelong friends Andy Mangold and Anthony Mattox. Focused primarily on sandbox formats like Cube, which are free of banlists, rotation, and net decking, the show is about the best parts of Magic and how to get the most out of the game.