Randomness Revisited — Strategy vs. Tactics in Game Design
Andy and Anthony revisit randomness in Magic with more resources and input form listeners. They talk about decision making at large and small scales in games: strategy vs tactics, and how randomness impacts what kind of planning are rewarded. View all cards mentioned in this episode Discussed in this episode: Stardew Valley bdouble0 on YouTube Florian Gadsby on YouTube Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop Game Randomness Andy’s coaching video with Brian Coval The Cascade Cube Ben Brode on the Search Engine Podcast Edward Snowden on the Joe Rogan Experience Timestamps 0:00 - Introduction 6:29 - Input Randomness vs. Output Randomness 10:05 - Strategy vs. Tactics 21:34 - Is there a fundamental difference in randomness between Bloodbraid Elf and Fact or Fiction? 39:52 - Chess vs. Poker in the Strategy vs. Tactics Dichotomy 46:04 - Why numerous random events converge on predictability and how that describes Xerox Theory 52:05 - Neverwinter Hydra vs. Carnage Tyrant 59:58 - Randomness laundering skill disparities Check us out on Twitch and YouTube for paper Cube gameplay. You can find the hosts’ Cubes on Cube Cobra: Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box: Lucky Paper PO Box 4855 Baltimore, MD 21211 If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen. Musical production by DJ James Nasty.