Releasing a Game (with Ben Burnes)

Your nice hosts interview Ben Burnes, sole developer of recently released Color Jumper, to discuss the process of finally releasing a game, and the lessons learned along the way.Releasing a GameMarketingProductionColor Jumper is available on Steam right now! You can try it out on the itch.io pageThe 20/60/20 Rule of Leadership” - Derrick Strand, LinkedInBen had mixed results with Keymailer.Ben shared two years(!!) of in-development GIFs of Color Jumper.Facepunch.Steamworks is a C# Library for Steamworks.Will Tice was a previous guest who we talked to about solo development.Solo DevelopmentBen talked about how every last 10% of work is another 90% of work, and so on. But don’t worry, because 0.999... is equal to 1!The Agile Composer: Project Management for Game Audio -  Dan Hulsman, Video Game Music AcademyBen BurnesGuestBen Burnes is a game programmer, artist, musician, and cat lover. His game Color Jumper was recently released.External link@ben_burnes on twitterBen Burnes creates music on PatreonBen Burnes on YouTubeHis music is on SoundCloudBen Burnes on Twitchand on Trello

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The podcast where nice gamedevs talk gaming and game development. Nice!