NYC Partners Codify Pathway To Video Game Professions

Stakeholders in a nascent program in NYC talk about their roles building formal pathways from high school programs to careers in the growing video game economy. Marc joins the gathering to celebrate one of partners' latest achievements in Harlem, a youth-driven exhibition that celebrates the role of video games in the lives of young people, challenging negative tropes about being an enemy to positive growth and development. Special thanks to Harlem School For The Arts, host and without whose support the exhibit would not be possible.Video Games: The Great Connector, explores how young people leverage video games in this pursuit, emphasizing less what games do to youth than what youth do with games. Special thanks to hosts of the event and exhibition, Harlem School of The Arts, without whose support the exhibit would not be possible.Gaming Pathways was founded by a city initiative from the Mayor's Office of Media and Entertainment as a new way for high school students in Harlem, Northern Manhattan, and the South Bronx to get training, degrees, and eventually jobs in digital games. Gaming Pathways is guided by an Educational Advisory Board, which includes many of NYC's leading AAA and indie games companies. Guests:Nick MartinezSylvia Aguinaga at MimogamesNick FortugnoPhil Courtney & Meredith Summs at Urban ArtsBarry JosephSpecial thanks:Stan AltmanKaren MurrayNYC office of Media and Entertainment Commissioner Pat Swinney KaufmanHarlem School of The ArtsLinks:https://www.ccny.cuny.edu/gamingpathwayshttps://hgs-ny.org/https://animogames.org/https://urbanarts.org/ Hosted on Acast. See acast.com/privacy for more information.

Om Podcasten

The show is about learning with technology, the realities and exciting potential. Enjoying the show? Please take a moment to rate us, and leave a review wherever you've accessed the podcast. Find our listener survey at facebook.com/nosuchthingpodcast drop a like on the page while you're there.The music in this podcast was produced by Leroy Tindy, a guest in episode zero. You can find him on SoundCloud at AirTindi Beats.The podcast is produced by Marc Lesser. Marc is a specialist in the fields of digital learning and youth development with broad experience designing programming and learning environments in local and national contexts. Marc recently served as Youth Studies Practitioner Fellow at City University of New York, and leads a team of researchers and technologists for NAF (National Academy Foundation).Marc is the co-founder of Emoti-Con NYC, New York's biggest youth digital media and technology festival, and in 2012 was named a National School Boards Association “20-to-Watch” among national leaders in education and technology. Connect with Marc on Twitter @malesser, or LinkedIn.What's with the ice cream truck in the logo? In the 80's, Richard E. Clark at University of Southern California set off a pretty epic debate based on his statement that "media are mere vehicles that deliver instruction but do not influence student achievement any more than the truck that delivers our groceries causes changes in nutrition." * So, the ice cream truck, it's a nod to Richard Clark, who frequently rings in my ear when I'm tempted to take things at face value. "Is it the method, or the medium?" I wonder.The title, No Such Thing, has a few meanings. Mostly, it emphasizes the importance of hard questions as we develop and document the narrative of "education" in the US. For Richard E. Clark, the question is whether there's such a thing as learning from new technologies. For others, it might be whether there's a panacea for the challenges we face in this field. Whatever your question, I hope that it reminds you to keep asking--yourself, your learners, others--what's working and how so.* Clark, R. E. (1983) Reconsidering Research on Learning From Media. Review of Educational Research 53(4) 445-459. Hosted on Acast. See acast.com/privacy for more information.