342 | How To Make A Great History Game (and Avoid A Bad One) | with Jason and Dr. Patrick Rael

Jason continues the conversation with Dr. Patrick Rael from Bowdoin College and the Ludica blog on BGG. We discuss the meaning of a historical game, what they are and what they are not, and how games get it wrong. In essence, history games should present counterfactuals. They should allow us to imagine and game out different ways that history could have gone. When a "history" game does not do that, it can fall in to the pit traps that I have identified on many other Good Trouble shows. Shelf Stories YouTube (with video of this recording) - www.youtube.com/shelfstories __________________________________ YouTube - www.youtube.com/onestopcoopshop www.youtube.com/channel/UCPCIkULbgzMEW612cSdUX7Q Discord - discord.gg/p4jX8AF Facebook - www.facebook.com/onestopcoopshop Donate to One Stop Co-op Shop - www.patreon.com/onestop Email - onestopcoopshop@gmail.com

Om Podcasten

One Stop Co-Op Shop is a podcast about cooperative boardgames. Game designers & publishers, Peter Gousis & Michael Kelley host the podcast. Every other week we take one game and break it down to it's top 5 points (the good, the bad and our overall impressions). After we discuss the game we have a design discussion about one of the parts of the game. We will also have occasional podcasts reviewing solo games, and other special episodes. To see our other content check out the links below: YouTube - https://www.youtube.com/channel/UCrOtGhui_jdLdoQNI7PU4Pg and https://www.youtube.com/channel/UCPCIkULbgzMEW612cSdUX7Q Podcast - https://soundcloud.com/onestopcoopshop Discord - https://discord.gg/p4jX8AF Facebook - www.facebook.com/onestopcoopshop Donate to One Stop Co-op Shop - https://www.patreon.com/onestop Email - onestopcoopshop@gmail.com