It's a lovely morning in the village, and you are a horrible goose. How did four-person indie game studio House House create the anti-hero internet sensation that honked its way into our hearts in 2019? And how did a small-ish company on the other side of the world – one known primarily for making Mac and iOS software – come to be the publisher of that game?
Given enough time, even a business starts to collect some interesting stories. And Panic, Portland's long-standing software company/video game publisher/hardware developer/who knows what, has been around for a long time. Our host, Christa Mrgan, takes a look at the strange, funny, interesting, and useless parts of Panic, through interviews, stories, and Cabel's rambling asides. Now Panic lore can be shared by everyone, for better or worse.