Game Designer Workshop Episode 10: Game Changers

Even though Fallout 4 is out, Caleb is still hard at work on Red Markets. Playtest feedback is trickling in, so the next step is deciding how to change the game based on this feedback. Some changes will be easier than others, but not every bit of feedback will be used to make these changes. After all, not all feedback is equal. Giving and receiving feedback is a crucial skill for a game designer, yet it is often an undeveloped skill. Fred Hicks about his experiences at Metatopia about feedback skills and is mentioned during out discussion. Even after receiving valuable feedback, changing the game will not be easy. Caleb discusses some of the changes he is considering and I provide some analysis of Red Markets in its current state. Music: Footbeats by Admiral of the Red.

Om Podcasten

Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.