RPPR Episode 102: Rules Fetish

News: The No Soul Left Behind Kickstarter is HERE. Buy Caleb’s book! The Morph Recognition Guide is out, featuring some of my material from Transhuman. We’re coming to Gencon and we’ll our RPPR meetup on Thursday night. Details here. Raillery is still putting out silly Payday 2 videos (mostly). Synopsis: Tom was on vacation, so Caleb and I got together to record an episode. This time, we talk about the complexity of rules in RPGs, specifically at the point where they are too cumbersome to improve the quality of the game. Do we really need vehicle collision rules or grenade scatter tables? Of course, Phoenix Command, Synnibarr, and other…interesting games are discussed as well. We also have shout outs and an anecdote! Shout Outs * Sword and Mythos: An excellent sword and sorcery and Cthulhu Mythos anthology * Mice and Mystics:A co-op adventure board game about mice trying to save the king from a mystic evil. * Pervert’s Guide to Ideology: Zizek discusses Marxism and critiques pop culture from a leftist perspective. On Netflix! Then go to the gym. * Year Walk: A creepy and fascinating iOS and PC adventure game based on Scandinavian folklore. * Delta Green: Tales from Failed Anatomies: An anthology of stories written by Dennis Detwiller set in the Delta Green setting. Highly recommended! * Many Wars Ago: World War 1 was fucked. In Italy, it was more fucked than in other countries. Watch this movie to see why and then be depressed. * The Rover: The apocalypse is bad, but that doesn’t give you an excuse to steal Guy Pierce’s car. Music: Future Club by Perturbator

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Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.