RPPR Episode 108: I’d Game That for a Dollar!

News: A new Base Raiders PDF supplement, Vintage Villainy, is out! Pick it up today or if you backed the Boiling Point Kickstarter, you will get your copy soon. Synopsis: You know you’re a true tabletop gamer when you see everything in terms of how gameable it is. In this episode, Tom and I discuss what makes something truly gameable or not. From action films to history books, there’s a lot of gameable material in the world, but some things are more gameable than others. Find out what works and what doesn’t. Plus, shout outs, anecdotes, and more! Shout Outs * We Have Always Lived in the Castle: An excellent novel about a most unusual pair of sisters. * Mysteries at the Museum: It’s a TV show, about mysterious things in museums. Not really though. They explain what the thing is. * Death Skid Marks: Drive! Shoot! Take Drugs! Die! Play Again! * Nazi Mega Weapons: Nazis built really big guns. Mega usually means one million but here it means big. Not that I’m being pedantic. * Binary Domain: Shoot robots! Chat with teammates! Shoot more robots! Not that French robot, he’s cool. * Fordlandia: A book about Henry Ford’s failed rubber plantation in Brazil. Fascinating history and great writing. * Plague Evolved: Kill people with plagues in video game format. * Save Game: A new setting for Fate Core. Fun, although it needs a few tweaks. Pay what you want, so no excuse not to get it. * Earthworm Gods I and II: Apocalyptic horror novels about a rainy end of the world. Song: The Getaway by Stellar Dreams from The 80’s Dream Compilation Tape – Vol. 2 

Om Podcasten

Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.