RPPR Episode 116: LARPing Quietly In Your Head

News: The Fan Creation page on RPPR Actual Play is online. The handouts for Boiling Point are available for download if you need to print them out. Red Markets is in alpha playtesting and you can help. Read this thread for more info. Synopsis: At a certain point, most gamers will start looking at places they visit or learn about and daydream about what kind of game could be set in that place. Caleb and I discuss how we look at spaces we learn about and incorporate them into games. From our regular haunts to places we only read about, there are many ways to look at interesting places and integrate them into a game. It happens in video games all the time – this picture shows the Freer Gallery of Art vs the Diamond Heist in Payday 2. Tom is not in this episode, so no letter, but we do have shout outs and anecdotes. Shout Outs * What if: The XKCD guy answers a bunch of absurd questions with scientifically accurate answers. * Sea Monsters on Medieval and Renaissance Maps: Mappa Mundi. Circumfluent. * Wytches: A horror graphic novel with great art. * Dream Catalogue Vaporwave Library: For all your vaporwave needs. * Vaporwave: A Brief History – A mini documentary about a new genre in electronic music. * How to Make Vaporwave: A hilarious counterpoint to vaporwave in general. * Journey to the West: A Stephen Chow directed version of the Chinese classic tale. It’s totes cray. * Cthulhu’s Vault: Storytelling game that uses cards. Interesting but needs more playtesting. Song: ?? by 2 8 1 4

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Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.