RPPR Episode 121: Con-SCAR-acy

Sponsors: This episode of RPPR is sponsored by Mystical Throne Entertainment. Use coupon code rpproctober to get the Entropic Gaming System PDF for $1 (normally $5). Arc Dream is also sponsoring this episode of RPPR. Check out the Delta Green Kickstarter going on now. There is a free Quickstart guide and demo adventure available. Synopsis: Conspiracies are a common element in horror games, but they are often handled badly. They are too powerful, too well-organized and too flexible to stop or even fight. In this episode, we talk about how to use conspiracies in RPGs, by looking at historical conspiracies like Operation Gladio and DeBeers. SPOILER WARNING FOR THE FILMS THE PLEDGE AND MEMORIES OF MURDER. There’s also shout outs and anecdotes. Shout Outs * Deathgasm: A horror comedy about heavy metal, high school, and demon summoning. * Eternity by Cobalt Road: a vaportrap album that is quite good for late night listening. * Limetown: A cross between Serial and Delta Green. What happened to Limetown? * Moonbeam City: a synthwave inspired comedy that is part Nagel and part Archer. * John Carpenter’s Lost Themes: You want some original John Carpenter music? Of course you do! * Clue Pursuit: A locked room puzzle mystery experience. Fun for the whole group * Fornax Void: Get a VHS tape with a Carcosa/Vaporwave-video today. * Ryuutama: A Japanese tabletop RPG now available in English. * Gang Beasts: Fumblecore + multiplayer brawling = hella fun. As seen on Raillery. * The Bugle: John Oliver’s comedic news podcast. Very funny stuff. Music: Tentative Steps by Kai Engel.

Om Podcasten

Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.