RPPR Episode 144: The Vulture was Right

News: Reminder that we have a Patreon! Be sure to check out our bonus content via RPPR After Hours. Red Markets is now available to preorder via Backer Kit. We will be recording an episode of RPPR live at Gen Con 50! Check here for details. Synopsis: After seeing Spiderman: Homecoming, we had to discuss the morality behind the movie’s antagonist, the Vulture. After all, he’s essentially a base raider, so I felt obligated to discuss some of the themes with Aaron, Caleb, and Tom. We also discussed the morality of the superhero genre in general. Plus, anecdotes and shout outs! Shout Outs * The Vanishing of Ethan Carter: a beautiful puzzle game with Lovecraftian themes. Short but worth playing. * Kamen Rider Amazons: It’s Kamen Rider but with sneaky spy stuff apparently. * Ichi-F: A manga about working the cleanup at Fukushima Nuclear Plant. * A Dark Song: A truly fucked up horror movie about sorcery. * Oats Studio – Zygote: A sci-fi horror short by Neil Blomkamp. Incredible monster design and very tense. * Banished: A medieval town simulator game. It turns out life was hard in the middle ages. * Scarecrow Video: A world class video rental store with an unmatched collection. If you live in Seattle, check it out! * Chicano Batman: A cool soul band with a great name * Deadly Tower of Monsters: A fun video game about a 1950s sci-fi B-movie. * Super Hot VR: It’s Super Hot and it’s in VR! * Awful Fantasy the Card Game: It’s like that Twitter but in card game form! * Seventh Curse: Basically a pulp Cthulhu movie in 1980s HK cinematic style. Song: Interstellar Capitalism by Anonymous420

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Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.